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    Posted July 8, 2014 by
    Dickson, Tennessee
    This iReport is part of an assignment:
    Sound off

    Video Games need regulation

    I consider myself a fan of video games. It's how I spend my free time and I think it is one of the best ways to express an idea. Unfortunately, as games become more and more mainstream, companies are starting to take advantage of the lack of regulation in the industry.

    Train Simulator 2014. You might not have heard of it, especially if you are not into simulation games or trains. The past ones like 2009 are great and worth it and then you get to TS 2014. The developer, Dovetail Games, decided they would change the Train Simulator franchise in a surprising way. When you buy the game for 40 dollars, you get three scenarios and five locomotives. Scenarios are the rail line that you operate your locomotive on so what you end up getting very little content for a high price like 40 dollars. Now, if you want more than just the basic game, you have to go and buy that individually. It's 15 to 25 dollars for each (yes, I said "each") scenario and 5 to 10 dollars for each locomotive. This is why the industry needs regulation, not on the specific content such as "No violence" or something like that. It needs regulation against methods like what was used in TS 2014.

    Imagine if you went to a furniture store and ordered a table for $100 and want it shipped to your home. However, when it gets to your home, you see that your table has no legs on it and with the "table," you find a note telling you that you can purchases legs separately for $20 each.

    That is what is being done in the industry now. Companies are selling their customers short in order to reap large profits. It's absurd. What needs to be done is similar to the Clayton Act or Sherman Anti-trust Act. The government needs to put rules in place that prevent these companies from using these tactics in the name of profit.
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