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Posted January 25, 2009
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Netherlands
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This iReport is part of an assignment:
Stories from Second Life |
Virtual Life too Virtual ?
Second life has been a true experience for me sofar.
I’ve been actually been able also to make real money as a real estater in Second Life, however i’m at the virge of virtual retirement.
The whole problem of SL is that it is made too big by spin.
The real thing is that only ~70000 are concurrently online.
From that 70k, ~25% is faked by allowing alt/bot farms over many regions. This is actually prohibited by the CS of Linden Lab, however, owners of such regions have been hardly addressed as it inflates concurrent users and thus LL’s statistics.
Finding those ‘farms’ is quiet easy actually. All we need to do is visit 50 high traffic areas and some math can be done.
Linden Lab refuses to answer questions related to massively inflating numbers.
The software (viewer) is really to slow even with the most modern equipment. Positive is that LL has been able to improve stability which has been a major draw back, if not show stopper.
I suggest Linden Lab should:
1 Make the viewer fast.
2 Simplify te use.
3 Make it ready for 1,000,000 concurrent users.
4 Limit multiple logins to 3 per real user maximum.
5 Then start a serious world wide marketing campaign.
Then, only then it would have more chance. The boosting spin could stop and Second Life could be getting seriously applicable for a real mass and loosing it's negative image.
- TAGS:
- secondlife,
- sl
- GROUPS:
- Tech and science
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