- Posted April 27, 2013 by
This iReport is part of an assignment:
Guatemalan Startup Launch Indiegogo Fundraiser for Sci-Fi Video Game, 42 Light Years.
Huxi Games, a team of talented video game developers from Guatemala have recently released their sci-fi video game 42 Light Years in Indiegogo with an intention of creating the game from scratch with the game lovers. The fundraiser started on the 15th of April and the team has time up to the 20th of May to collect their funding goal of $9,000.
The company started with the idea of creating a video games that would make games that would be played all around the world. Why video games? They show huge market potential in the future, including Latin America thanks to smartphone usage explosion. The video game industry in Guatemala is just starting, with around 3 companies trying to formally develop games. Huxi Games hopes to create hype and help make the industry grow in the region. “There is huge potential and talented programmers and designers here and we want to give them an opportunity to show their potential.”
The company hopes to develop games for mobile and social platforms that can be played and promoted around the world. Thanks to the internet, online education and open source code, this type of small startups become a truly viable multinational business, offering first grade quality products and services.
In 2012 Huxi created #paniccity, with just 3 people and around 6 months of work. “We learned a lot in the process and have come a long way since then.” says founder Sebastian. They then moved on to create Gesto, and had a beta version up and running in less than a month (with the same 3 people). Gesto is yet to be released in a month or so, and currently they are doing a pre-launch campaign. The team has now grown to 4 people and are currently looking to hire a few designers and programmers in 2013. They are currently promoting 42 Light Years in IndieGoGo, a crowdfunding platform. “First we tried to find a way to get into Kickstarters for about a month. We were even talking with lawyers in the US to see if there was a way to set it up. After deciding that its was getting too complicated, we went and tried setting up the project at IndieGoGo and had everything up and running in 1 hour!”
The idea behind promoting their game in a crowdfunding site is not focused on getting funds per se, but to validate the game idea and concept. With the video game market getting more competitive every year, the only reasonable way to mitigate some risk before releasing a title is to get early adopters and players that are willing to bet on your game. In this way you share part of the risk with the player, and in exchange they get to have a bigger role in deciding how the game gets developed.